Wave-like surfaces generated using Perlin noise and GLSL vertex shader.
The rendering is by means of a C++ program with openFrameworks toolkit.
Tag: computer graphics
Balloons in the Wind
Simulation of rising balloons whirling in the wind using particle systems and Perlin noise as source of stochastic motion.
The rendering is by means of a C++ program with openFrameworks toolkit.
Falling Petals in the Wind
Simulation of falling petals whirling in the wind using particle systems and Perlin noise as source of stochastic motion.
The rendering is by means of a C++ program with openFrameworks toolkit.
Spherical Harmonics
Spherical harmonics rendered as a surface using a parametric equation. Parameters variation in time with Perlin noise gives rise to the motion. The rendering is by means of a C++ program with openFrameworks toolkit.