Variations on Tribble Fur

The Generative Token is obtained in two stages: in the first stage warped noise is generated using the method explained by Inigo Quilez (see Licence.txt for reference); in the second stage, using Sobel method for edge detection, the noise gradient orientation is used to generate flow lines for the “Fur”.

The first stage generate an image colored using the values of warped noise.
The second stage generate another image using gradient orientations both for shapes (the fur) and for coloring.
The two images are blended together to obtain the final result.

In both stages color-map can be a precalculated palette or a generated one. There are four precalculated palettes read from files and many more generated with random phases.

The user can save a 1200×1200 png with ‘s’.

Sources of variations are:

– Four noise warping control parameters generating different grade of complexity and different shape
– One flattening control parameter
– Blending of the two intermediate images
– precalculated (four) or generated (many) color mapping for warped noise
– precalculated (four) or generated (many) color mapping for flow furry lines

Features:
– Color Palette: the kind of color palette used in the two stages, (Gen + Gen | Gen + Map | Map + Gen | Map + Map)
– ColorGen: the color scheme for generated palette, can be “Grays” (one) or “Colors” (many)
– ColorMap: the precalculated color palette (the name)
– NoiseControl: noise control parameter, 0 – 15
– FlatControl: flattening control parameter, 1 – 19
– Rare: when “Color Palette” = “Gen + Gen” and “ColorGen” = “Grays”, each event has 25% probability so should be 6.25%

https://www.fxhash.xyz/generative/10667

Zaratan II

As for the first Zaratan, the Generative Token chooses between three primitives (cubes, spheres, triangle stripes) and places it along a new kind of parametric curve with parameters varying with noise() function as source of smooth motion.

New shapes are added layer after layer with new forms and colors.

At any time the user can pause the generation by pressing ‘p’, resume it with ‘r’ and save a 1600×1600 png with ‘s’.

Sources of variations are:
– primitives choice (3)
– initial conditions
– shapes evolution
– colors evolution (only 10% will be bi-chromatic)

https://www.fxhash.xyz/generative/9659

Zaratan

Generative Token on fx(hash) Project #8343

The Generative Token chooses between three primitives (cubes, spheres, triangle stripes) and places it along a parametric curve with parameters varying with noise() function as source of smooth motion.

New shapes are added layer after layer with new forms and colors.

At any time the user can pause the generation by pressing ‘p’, resume it with ‘r’ and save a 1600×1600 png with ‘s’.

Sources of variations are:
– primitives choice (3)
– orientation (0, 90, 180, 270 degrees)
– initial conditions
– shapes evolution
– colors evolution (only 10% will be bi-chromatic)

https://www.fxhash.xyz/generative/8343

Spherical Harmonics Insectarium

Generative Token on fx(hash) Project #7335

Spherical harmonics rendered as a surface using a parametric equation.
Parameters variations with random values (fxrand()) gives rise to various forms resembling living organism (biomorph).
Each minted token contains a unique set of 16 different biomorph disposed on a 4 by 4 grid.

https://www.fxhash.xyz/generative/7335