Simulation of falling petals whirling in the wind using particle systems and Perlin noise as source of stochastic motion.
The rendering is by means of a C++ program with openFrameworks toolkit.
My works on generative graphics and creative coding
Simulation of falling petals whirling in the wind using particle systems and Perlin noise as source of stochastic motion.
The rendering is by means of a C++ program with openFrameworks toolkit.