Spherical harmonics rendered as a surface using a parametric equation. Parameters variation in time with Perlin noise gives rise to the motion. The rendering is by means of a C++ program with openFrameworks toolkit.
My works on generative graphics and creative coding
Spherical harmonics rendered as a surface using a parametric equation. Parameters variation in time with Perlin noise gives rise to the motion. The rendering is by means of a C++ program with openFrameworks toolkit.